Your fellow Pokémon keep getting themselves trapped in various locales for various reasons. What is apparent, however, is that on your verdant island home, natural disasters are occurring at a dangerous and accelerated rate. Whether this legend refers to you specifically or not remains to be seen. In Rescue Team DX, you have no idea how you came to be the way you are, but that there is a sort of prophecy or legend relating to a human who became a Pokémon. The circumstances around this transformation are different in each game and are often central to the game’s plot. In each PMD, the game situates you as a human being who, through some unknown and mystical reason, transformed into a Pokémon. You can only recruit new Pokémon if you’ve already purchased a suitable camp for them. I have plenty of experience with Shiren the Wanderer, but this is my first time going deep into what I will now abbreviate as PMD. The series has apparently seen nothing but improvements since that first outing, though I will admit I am going in blind. Pokémon Mystery Dungeon: Red Rescue Team was a Game Boy Advance exclusive, and its nearly-identical pair Pokémon Mystery Dungeon: Blue Rescue Team was exclusive to the then-new Nintendo DS. So what? Is the game still fun to play? Clearly some people think so, as the Pokémon Mystery Dungeon series has five main entries, most of which have been localized! In fact, this very title is a remake of the first game in the series: a blue/red pairing released in 2005. So the target audience is a bit blurry, a bit ill-defined. Therefore, Pokémon Mystery Dungeon: Rescue Team DXstraddles the fence for uninitiated fans of the Pokémon games who will find it too hard and Mystery Dungeon fans who will find it too easy. And for the few of us that are die-hard fans of the Mystery Dungeon games, it’s generally agreed upon that the Pokémon entries are among the easiest to complete, at least for the main plot. These games are a whole other genre, and while the “collect ’em all” philosophy is undoubtedly still present and attainable, the challenge level in terms of risk and reward is simply daunting. While each game will feature a setting tied inextricably to its associated in-game world, the core mechanics of every Mystery Dungeon title are relatively similar: find the items, find the stairs, reach the end of the dungeon, and expect harsh punishments for failure.Īnd herein lies what I suspect is at the heart of the problem - at least for gamers outside of Japan. Today, the franchise has branched out to include an original series ( Shiren the Wanderer), a Final Fantasy spin-off starring Chocobo, two Etrian Odyssey titles, and of course, Pokémon. These tile-based, Japanese roguelike titles from Chunsoft (now Spike Chunsoft) started with a Dragon Quest spin-off title ( Torneko’s Great Adventure) in 1993. While many do not know it, the Mystery Dungeon moniker is actually its own meta-franchise.
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